AI Insights · Timothy · July 2024
Top 5 Fidget Toys Games in Netherlands Q2 2024: Unified Platform Performance
Explore the performance of the top 5 fidget toys games in the Netherlands during Q2 2024, including downloads, revenue, and active user trends.
During the second quarter of 2024, the top 5 fidget toys games in the Netherlands exhibited varied performance metrics across downloads, revenue, and weekly active users.
Slime it: Slime Game Simulator saw a fluctuating revenue pattern, starting at $7 in the first week of April and peaking at $61 in the second week of June. However, the app did not record any downloads throughout the quarter.
Antistress - Relaxing games experienced consistent download numbers, ranging from 919 to 1.5K per week. Revenue showed several peaks, with notable increases to $15 in the weeks of April 15 and June 24. Weekly active users saw a gradual decline from approximately 10.2K at the start of April to 8.7K by the end of June.
Automatoys had a modest revenue stream, peaking at $17 in mid-May. Downloads were relatively stable, starting at 527 in the first week of April and tapering off to 143 by the end of June. Weekly active users saw a slight decline from 4.3K at the beginning of April to around 3.3K at the end of June.
Gear Clicker showed minimal revenue, with a few peaks, such as $14 in the second week of April. Downloads were negligible, with only a few instances recorded. However, weekly active users remained strong, ranging from 21.7K to 24.6K throughout the quarter.
ASMR Simulator-Makeover&Relax generated small revenue amounts, peaking at $3 in multiple weeks. Downloads were low but consistent, ranging from 7 to 53 per week. Weekly active users remained stable, hovering around 568 to 618 throughout the quarter.
For more detailed insights and data, visit Sensor Tower.